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Industries/
Space & Defence
/
Space & Defence

Where precision
matters
.

Audiences range from engineers to procurement panels. We design in VR before anything is built, and turn dense systems into visuals that anyone can follow.

/The challenges

Four problems we solve here.

Design before you build

Review products, spacecraft interiors and facilities in VR before committing to manufacture or construction.

Complex kit, broad audiences

The same system has to make sense to engineers, procurement panels and investors alike.

High cost of error

When mistakes are measured in launch windows and contracts, clarity up front is the cheapest insurance.

Distributed teams

Partners, agencies and review boards rarely share a room. A shared visual keeps everyone aligned.

/What we bring

The right tools for this sector.

VR and CGI work hand in hand here: photoreal CGI assets built into fully immersive VR environments for design review and stakeholder experiences.

01

VR for design & experiences

Design reviews, Immersive walkthroughs, Stakeholder experiences, Pre-build viz

Step inside products, spacecraft interiors and facilities before they exist. Review the design, walk the space, and give stakeholders an experience they don't forget.

02

3D animation & explainers

Systems, Missions, Procurement

Dense systems turned into visuals anyone can follow, from mission overviews to subsystem deep-dives.

03

CGI & product visualisation

From your CAD data, Photoreal

Photoreal stills built directly from your CAD, to show hardware that hasn't been built, launched or declassified.

/In their words

What clients here say.

The hard task of bringing our in-orbit pharmaceuticals factory to life, while making sure the rocket launch wasn't centre stage... we are very proud to show this video on international stages.
Dr. Katie King
Co-Founder & CEO, BioOrbit
Everyone who has seen the videos has remarked on impact and quality... investors love it.
Paul Williams
CEO, Black Arrow Space Technologies
/Before you ask

Questions we hear a lot.

We work with restricted or classified content. Can you?

Yes. NDAs are standard for us, and we can scope the workflow so sensitive detail never leaves your site. Tell us your constraints and we'll design the project around them.

What files do you need from us?

CAD is ideal: STP, OBJ and most native formats work. Where CAD can't be shared, we can model from drawings, photography or supervised reference.

Which headsets do you support?

Quest and Vive natively, plus WebXR for experiences that need to run in a browser with no install.

How long does a typical project take?

As a guide: animation projects run 4–8 weeks, VR builds 10–16 weeks. Your quote will confirm the real schedule.

Animated Technologies logomark.
Explaining something
that isn't built yet?